Saturday
30J
June
2007

You Should Play: Death Worm

Death Worm - An intuitive mechanic that’s easy to learn
While the content is not exactly casual game material, Death Worm exploits a very intuitive game mechanic that is easy to learn and enjoy.  Ecco the Dolphin meets Tremors, you control a meat-hungry Death Worm that tunnels its way through the earth until it finds suitable […]


Friday
29J
June
2007

Interview: James C. Smith of Reflexive

The fellow fanatics over at BinaryJoy have posted an in-depth interview with Reflexive Entertainment’s James C. Smith. (Also of Game Sales Charts fame.) Reflexive, about to release another sequel to their brick-busting Ricochet series, is trying to leverage the benefits of the Social Web to its advantage:
“The built in Internet enabled features give […]


Friday
29J
June
2007

Play small with PlayOn

60-minute trials, $19.99 demos, $7/mo game subscriptions, in-game advertising…and now, pay-as-you-play.
Merscom, in partnership with Double Trump, recently announced they will be offering five of their games under a novel pricing structure: play as long as you want, for only $0.01 per minute.
“…users can download and play any game they want for as long as […]


Friday
29J
June
2007

More or Less

Remember those girls in your 4th grade class that colored in the lines? I don’t mean they merely stayed within the lines, I mean they covered every molecule of white within that virtual ink barrier with mechanical accuracy! That’s bad. It’s a waste of effort and energy. Especially where “really good” […]


Friday
29J
June
2007

You Should Play: Flashxed

Flashxed - A gorgeous presentation of a traditional gameplay
Flashxed features one of the most gorgeous presentations of the traditional Brix puzzler.  Drag blocks horizontally and arrange them next to identical colors to shatter the group and progress the toward level completion.  Drawing level packs (and inspiration) from the open-source Palm implementation, Vexed!, Flashxed presents a […]